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Channel: Answers for "Make AI walk around randomly until Player is Seen. (C#)"
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Answer by SAE_Superman

Collision detection is your friend. Simply add a trigger collision volume to your characters. This way you can detect when characters enter, stay in or exit that "field of view". Inside the OnEnter,...

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Answer by vexe

I don't know about RAIN. But for randomly walking around, you could just create a couple of empty `gameObjects` pre-set their positions in your scene and maybe let your enemy store them in an array or...

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Answer by SAE_Superman

Collision detection is your friend. Simply add a trigger collision volume to your characters. This way you can detect when characters enter, stay in or exit that "field of view". Inside the OnEnter,...

View Article

Answer by vexe

I don't know about RAIN. But for randomly walking around, you could just create a couple of empty `gameObjects` pre-set their positions in your scene and maybe let your enemy store them in an array or...

View Article
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