Answer by SAE_Superman
Collision detection is your friend. Simply add a trigger collision volume to your characters. This way you can detect when characters enter, stay in or exit that "field of view". Inside the OnEnter,...
View ArticleAnswer by vexe
I don't know about RAIN. But for randomly walking around, you could just create a couple of empty `gameObjects` pre-set their positions in your scene and maybe let your enemy store them in an array or...
View ArticleAnswer by SAE_Superman
Collision detection is your friend. Simply add a trigger collision volume to your characters. This way you can detect when characters enter, stay in or exit that "field of view". Inside the OnEnter,...
View ArticleAnswer by vexe
I don't know about RAIN. But for randomly walking around, you could just create a couple of empty `gameObjects` pre-set their positions in your scene and maybe let your enemy store them in an array or...
View Article